Last year, I had the opportunity to work with Jake Jameson on his «Hero Syndrome» project. The most interesting thing in this work was the process itself, because I used Photoshop and 2D only at the very early stages of developing ideas, everything else was done in gravity sketch, blender EEVEE, so that you could fly around the stage with a camera or walk around and everything except fine details and textures it was like in the final game, cut scenes or in the game trailers. I was engaged in both the development of props and the design of levels and keyframes for game trailers and cut scenes. Sometimes I had to do an environment design, show it from many angles and 4-5 keyframes in just 2 evenings, this would not be possible without such a tool as EEVEE render. Here I posted just a few of these keyframes and screenshots. I did everything that you see except the characters, they were provided to me in advance.
The game is still under development, you can follow the process at the link: https://twitter.com/BigRookGames
Enjoy watching! :)